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This commit is contained in:
+21
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MIT License
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Copyright (c) 2017 Devon Govett
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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+33
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png.js
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======
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A PNG decoder in JS for the canvas element or Node.js.
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## Browser Usage
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Simply include png.js and zlib.js on your HTML page, create a canvas element, and call PNG.load to load an image.
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<canvas></canvas>
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<script src="zlib.js"></script>
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<script src="png.js"></script>
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<script>
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var canvas = document.getElementsByTagName('canvas')[0];
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PNG.load('some.png', canvas);
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</script>
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The source code for the browser version resides in `png.js` and also supports loading and displaying animated PNGs.
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## Node.js Usage
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Install the module using npm
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sudo npm install png-js
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Require the module and decode a PNG
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var PNG = require('png-js');
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PNG.decode('some.png', function(pixels) {
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// pixels is a 1d array (in rgba order) of decoded pixel data
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});
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You can also call `PNG.load` if you want to load the PNG (but not decode the pixels) synchronously. If you already
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have the PNG data in a buffer, simply use `new PNG(buffer)`. In both of these cases, you need to call `png.decode`
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yourself which passes your callback the decoded pixels as a buffer. If you already have a buffer you want the pixels
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copied to, call `copyToImageData` with your buffer and the decoded pixels as returned from `decodePixels`.
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+388
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'use strict';
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var zlib = require('browserify-zlib');
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function _interopDefaultCompat (e) { return e && typeof e === 'object' && 'default' in e ? e : { default: e }; }
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var zlib__default = /*#__PURE__*/_interopDefaultCompat(zlib);
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class PNG {
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static decode(path, fn) {
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{
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throw new Error('PNG.decode not available in browser build');
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}
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}
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static load(path) {
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{
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throw new Error('PNG.load not available in browser build');
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}
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}
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constructor(data) {
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let i;
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this.data = data;
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this.pos = 8; // Skip the default header
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this.palette = [];
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this.imgData = [];
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this.transparency = {};
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this.text = {};
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while (true) {
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const chunkSize = this.readUInt32();
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let section = '';
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for (i = 0; i < 4; i++) {
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section += String.fromCharCode(this.data[this.pos++]);
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}
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switch (section) {
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case 'IHDR':
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// we can grab interesting values from here (like width, height, etc)
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this.width = this.readUInt32();
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this.height = this.readUInt32();
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this.bits = this.data[this.pos++];
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this.colorType = this.data[this.pos++];
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this.compressionMethod = this.data[this.pos++];
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this.filterMethod = this.data[this.pos++];
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this.interlaceMethod = this.data[this.pos++];
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break;
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case 'PLTE':
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this.palette = this.read(chunkSize);
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break;
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case 'IDAT':
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for (i = 0; i < chunkSize; i++) {
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this.imgData.push(this.data[this.pos++]);
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}
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break;
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case 'tRNS':
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// This chunk can only occur once and it must occur after the
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// PLTE chunk and before the IDAT chunk.
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this.transparency = {};
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switch (this.colorType) {
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case 3:
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// Indexed color, RGB. Each byte in this chunk is an alpha for
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// the palette index in the PLTE ("palette") chunk up until the
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// last non-opaque entry. Set up an array, stretching over all
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// palette entries which will be 0 (opaque) or 1 (transparent).
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this.transparency.indexed = this.read(chunkSize);
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var short = 255 - this.transparency.indexed.length;
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if (short > 0) {
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for (i = 0; i < short; i++) {
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this.transparency.indexed.push(255);
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}
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}
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break;
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case 0:
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// Greyscale. Corresponding to entries in the PLTE chunk.
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// Grey is two bytes, range 0 .. (2 ^ bit-depth) - 1
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this.transparency.grayscale = this.read(chunkSize)[0];
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break;
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case 2:
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// True color with proper alpha channel.
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this.transparency.rgb = this.read(chunkSize);
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break;
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}
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break;
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case 'tEXt':
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var text = this.read(chunkSize);
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var index = text.indexOf(0);
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var key = String.fromCharCode.apply(String, text.slice(0, index));
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this.text[key] = String.fromCharCode.apply(
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String,
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text.slice(index + 1)
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);
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break;
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case 'IEND':
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// we've got everything we need!
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switch (this.colorType) {
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case 0:
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case 3:
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case 4:
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this.colors = 1;
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break;
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case 2:
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case 6:
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this.colors = 3;
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break;
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}
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this.hasAlphaChannel = [4, 6].includes(this.colorType);
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var colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
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this.pixelBitlength = this.bits * colors;
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switch (this.colors) {
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case 1:
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this.colorSpace = 'DeviceGray';
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break;
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case 3:
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this.colorSpace = 'DeviceRGB';
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break;
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}
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this.imgData = Buffer.from(this.imgData);
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return;
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default:
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// unknown (or unimportant) section, skip it
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this.pos += chunkSize;
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}
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this.pos += 4; // Skip the CRC
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if (this.pos > this.data.length) {
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throw new Error('Incomplete or corrupt PNG file');
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}
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}
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}
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read(bytes) {
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const result = new Array(bytes);
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for (let i = 0; i < bytes; i++) {
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result[i] = this.data[this.pos++];
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}
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return result;
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}
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readUInt32() {
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const b1 = this.data[this.pos++] << 24;
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const b2 = this.data[this.pos++] << 16;
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const b3 = this.data[this.pos++] << 8;
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const b4 = this.data[this.pos++];
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return b1 | b2 | b3 | b4;
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}
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readUInt16() {
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const b1 = this.data[this.pos++] << 8;
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const b2 = this.data[this.pos++];
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return b1 | b2;
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}
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decodePixels(fn) {
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return zlib__default.default.inflate(this.imgData, (err, data) => {
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if (err) {
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throw err;
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}
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const { width, height } = this;
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const pixelBytes = this.pixelBitlength / 8;
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const pixels = Buffer.alloc(width * height * pixelBytes);
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const { length } = data;
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let pos = 0;
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function pass(x0, y0, dx, dy, singlePass = false) {
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const w = Math.ceil((width - x0) / dx);
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const h = Math.ceil((height - y0) / dy);
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const scanlineLength = pixelBytes * w;
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const buffer = singlePass ? pixels : Buffer.alloc(scanlineLength * h);
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let row = 0;
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let c = 0;
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while (row < h && pos < length) {
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var byte, col, i, left, upper;
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switch (data[pos++]) {
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case 0: // None
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for (i = 0; i < scanlineLength; i++) {
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buffer[c++] = data[pos++];
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}
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break;
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case 1: // Sub
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for (i = 0; i < scanlineLength; i++) {
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byte = data[pos++];
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left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
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buffer[c++] = (byte + left) % 256;
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}
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break;
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case 2: // Up
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for (i = 0; i < scanlineLength; i++) {
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byte = data[pos++];
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col = (i - (i % pixelBytes)) / pixelBytes;
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upper =
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row &&
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buffer[
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(row - 1) * scanlineLength +
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col * pixelBytes +
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(i % pixelBytes)
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];
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buffer[c++] = (upper + byte) % 256;
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}
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break;
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case 3: // Average
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for (i = 0; i < scanlineLength; i++) {
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byte = data[pos++];
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col = (i - (i % pixelBytes)) / pixelBytes;
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left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
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upper =
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row &&
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buffer[
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(row - 1) * scanlineLength +
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col * pixelBytes +
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(i % pixelBytes)
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];
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buffer[c++] = (byte + Math.floor((left + upper) / 2)) % 256;
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}
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break;
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case 4: // Paeth
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for (i = 0; i < scanlineLength; i++) {
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var paeth, upperLeft;
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byte = data[pos++];
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col = (i - (i % pixelBytes)) / pixelBytes;
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left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
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if (row === 0) {
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upper = upperLeft = 0;
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} else {
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upper =
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buffer[
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(row - 1) * scanlineLength +
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col * pixelBytes +
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(i % pixelBytes)
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];
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upperLeft =
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col &&
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buffer[
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(row - 1) * scanlineLength +
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(col - 1) * pixelBytes +
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(i % pixelBytes)
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];
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}
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const p = left + upper - upperLeft;
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const pa = Math.abs(p - left);
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const pb = Math.abs(p - upper);
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const pc = Math.abs(p - upperLeft);
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if (pa <= pb && pa <= pc) {
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paeth = left;
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} else if (pb <= pc) {
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paeth = upper;
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} else {
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paeth = upperLeft;
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}
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buffer[c++] = (byte + paeth) % 256;
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}
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break;
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default:
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throw new Error(`Invalid filter algorithm: ${data[pos - 1]}`);
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}
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if (!singlePass) {
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let pixelsPos = ((y0 + row * dy) * width + x0) * pixelBytes;
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let bufferPos = row * scanlineLength;
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for (i = 0; i < w; i++) {
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for (let j = 0; j < pixelBytes; j++)
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pixels[pixelsPos++] = buffer[bufferPos++];
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pixelsPos += (dx - 1) * pixelBytes;
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}
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}
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row++;
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}
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}
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if (this.interlaceMethod === 1) {
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/*
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1 6 4 6 2 6 4 6
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7 7 7 7 7 7 7 7
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5 6 5 6 5 6 5 6
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7 7 7 7 7 7 7 7
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3 6 4 6 3 6 4 6
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7 7 7 7 7 7 7 7
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5 6 5 6 5 6 5 6
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7 7 7 7 7 7 7 7
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*/
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pass(0, 0, 8, 8); // 1
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pass(4, 0, 8, 8); // 2
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pass(0, 4, 4, 8); // 3
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pass(2, 0, 4, 4); // 4
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pass(0, 2, 2, 4); // 5
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pass(1, 0, 2, 2); // 6
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pass(0, 1, 1, 2); // 7
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} else {
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pass(0, 0, 1, 1, true);
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}
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|
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return fn(pixels);
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});
|
||||
}
|
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|
||||
decodePalette() {
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||||
const { palette } = this;
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||||
const { length } = palette;
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||||
const transparency = this.transparency.indexed || [];
|
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const ret = Buffer.alloc(transparency.length + length);
|
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let pos = 0;
|
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let c = 0;
|
||||
|
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for (let i = 0; i < length; i += 3) {
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var left;
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ret[pos++] = palette[i];
|
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ret[pos++] = palette[i + 1];
|
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ret[pos++] = palette[i + 2];
|
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ret[pos++] = (left = transparency[c++]) != null ? left : 255;
|
||||
}
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|
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return ret;
|
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}
|
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copyToImageData(imageData, pixels) {
|
||||
let j, k;
|
||||
let { colors } = this;
|
||||
let palette = null;
|
||||
let alpha = this.hasAlphaChannel;
|
||||
|
||||
if (this.palette.length) {
|
||||
palette =
|
||||
this._decodedPalette || (this._decodedPalette = this.decodePalette());
|
||||
colors = 4;
|
||||
alpha = true;
|
||||
}
|
||||
|
||||
const data = imageData.data || imageData;
|
||||
const { length } = data;
|
||||
const input = palette || pixels;
|
||||
let i = (j = 0);
|
||||
|
||||
if (colors === 1) {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
const v = input[k++];
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
} else {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
decode(fn) {
|
||||
const ret = Buffer.alloc(this.width * this.height * 4);
|
||||
return this.decodePixels(pixels => {
|
||||
this.copyToImageData(ret, pixels);
|
||||
return fn(ret);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = PNG;
|
||||
+382
@@ -0,0 +1,382 @@
|
||||
import zlib from 'browserify-zlib';
|
||||
|
||||
class PNG {
|
||||
static decode(path, fn) {
|
||||
{
|
||||
throw new Error('PNG.decode not available in browser build');
|
||||
}
|
||||
}
|
||||
|
||||
static load(path) {
|
||||
{
|
||||
throw new Error('PNG.load not available in browser build');
|
||||
}
|
||||
}
|
||||
|
||||
constructor(data) {
|
||||
let i;
|
||||
this.data = data;
|
||||
this.pos = 8; // Skip the default header
|
||||
|
||||
this.palette = [];
|
||||
this.imgData = [];
|
||||
this.transparency = {};
|
||||
this.text = {};
|
||||
|
||||
while (true) {
|
||||
const chunkSize = this.readUInt32();
|
||||
let section = '';
|
||||
for (i = 0; i < 4; i++) {
|
||||
section += String.fromCharCode(this.data[this.pos++]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
case 'IHDR':
|
||||
// we can grab interesting values from here (like width, height, etc)
|
||||
this.width = this.readUInt32();
|
||||
this.height = this.readUInt32();
|
||||
this.bits = this.data[this.pos++];
|
||||
this.colorType = this.data[this.pos++];
|
||||
this.compressionMethod = this.data[this.pos++];
|
||||
this.filterMethod = this.data[this.pos++];
|
||||
this.interlaceMethod = this.data[this.pos++];
|
||||
break;
|
||||
|
||||
case 'PLTE':
|
||||
this.palette = this.read(chunkSize);
|
||||
break;
|
||||
|
||||
case 'IDAT':
|
||||
for (i = 0; i < chunkSize; i++) {
|
||||
this.imgData.push(this.data[this.pos++]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tRNS':
|
||||
// This chunk can only occur once and it must occur after the
|
||||
// PLTE chunk and before the IDAT chunk.
|
||||
this.transparency = {};
|
||||
switch (this.colorType) {
|
||||
case 3:
|
||||
// Indexed color, RGB. Each byte in this chunk is an alpha for
|
||||
// the palette index in the PLTE ("palette") chunk up until the
|
||||
// last non-opaque entry. Set up an array, stretching over all
|
||||
// palette entries which will be 0 (opaque) or 1 (transparent).
|
||||
this.transparency.indexed = this.read(chunkSize);
|
||||
var short = 255 - this.transparency.indexed.length;
|
||||
if (short > 0) {
|
||||
for (i = 0; i < short; i++) {
|
||||
this.transparency.indexed.push(255);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
// Greyscale. Corresponding to entries in the PLTE chunk.
|
||||
// Grey is two bytes, range 0 .. (2 ^ bit-depth) - 1
|
||||
this.transparency.grayscale = this.read(chunkSize)[0];
|
||||
break;
|
||||
case 2:
|
||||
// True color with proper alpha channel.
|
||||
this.transparency.rgb = this.read(chunkSize);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tEXt':
|
||||
var text = this.read(chunkSize);
|
||||
var index = text.indexOf(0);
|
||||
var key = String.fromCharCode.apply(String, text.slice(0, index));
|
||||
this.text[key] = String.fromCharCode.apply(
|
||||
String,
|
||||
text.slice(index + 1)
|
||||
);
|
||||
break;
|
||||
|
||||
case 'IEND':
|
||||
// we've got everything we need!
|
||||
switch (this.colorType) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
this.colors = 1;
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
this.colors = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
this.hasAlphaChannel = [4, 6].includes(this.colorType);
|
||||
var colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
|
||||
this.pixelBitlength = this.bits * colors;
|
||||
|
||||
switch (this.colors) {
|
||||
case 1:
|
||||
this.colorSpace = 'DeviceGray';
|
||||
break;
|
||||
case 3:
|
||||
this.colorSpace = 'DeviceRGB';
|
||||
break;
|
||||
}
|
||||
|
||||
this.imgData = Buffer.from(this.imgData);
|
||||
return;
|
||||
|
||||
default:
|
||||
// unknown (or unimportant) section, skip it
|
||||
this.pos += chunkSize;
|
||||
}
|
||||
|
||||
this.pos += 4; // Skip the CRC
|
||||
|
||||
if (this.pos > this.data.length) {
|
||||
throw new Error('Incomplete or corrupt PNG file');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
read(bytes) {
|
||||
const result = new Array(bytes);
|
||||
for (let i = 0; i < bytes; i++) {
|
||||
result[i] = this.data[this.pos++];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
readUInt32() {
|
||||
const b1 = this.data[this.pos++] << 24;
|
||||
const b2 = this.data[this.pos++] << 16;
|
||||
const b3 = this.data[this.pos++] << 8;
|
||||
const b4 = this.data[this.pos++];
|
||||
return b1 | b2 | b3 | b4;
|
||||
}
|
||||
|
||||
readUInt16() {
|
||||
const b1 = this.data[this.pos++] << 8;
|
||||
const b2 = this.data[this.pos++];
|
||||
return b1 | b2;
|
||||
}
|
||||
|
||||
decodePixels(fn) {
|
||||
return zlib.inflate(this.imgData, (err, data) => {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
const { width, height } = this;
|
||||
const pixelBytes = this.pixelBitlength / 8;
|
||||
|
||||
const pixels = Buffer.alloc(width * height * pixelBytes);
|
||||
const { length } = data;
|
||||
let pos = 0;
|
||||
|
||||
function pass(x0, y0, dx, dy, singlePass = false) {
|
||||
const w = Math.ceil((width - x0) / dx);
|
||||
const h = Math.ceil((height - y0) / dy);
|
||||
const scanlineLength = pixelBytes * w;
|
||||
const buffer = singlePass ? pixels : Buffer.alloc(scanlineLength * h);
|
||||
let row = 0;
|
||||
let c = 0;
|
||||
while (row < h && pos < length) {
|
||||
var byte, col, i, left, upper;
|
||||
switch (data[pos++]) {
|
||||
case 0: // None
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
buffer[c++] = data[pos++];
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: // Sub
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
buffer[c++] = (byte + left) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // Up
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (upper + byte) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Average
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (byte + Math.floor((left + upper) / 2)) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // Paeth
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
var paeth, upperLeft;
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
|
||||
if (row === 0) {
|
||||
upper = upperLeft = 0;
|
||||
} else {
|
||||
upper =
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
upperLeft =
|
||||
col &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
(col - 1) * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
}
|
||||
|
||||
const p = left + upper - upperLeft;
|
||||
const pa = Math.abs(p - left);
|
||||
const pb = Math.abs(p - upper);
|
||||
const pc = Math.abs(p - upperLeft);
|
||||
|
||||
if (pa <= pb && pa <= pc) {
|
||||
paeth = left;
|
||||
} else if (pb <= pc) {
|
||||
paeth = upper;
|
||||
} else {
|
||||
paeth = upperLeft;
|
||||
}
|
||||
|
||||
buffer[c++] = (byte + paeth) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(`Invalid filter algorithm: ${data[pos - 1]}`);
|
||||
}
|
||||
|
||||
if (!singlePass) {
|
||||
let pixelsPos = ((y0 + row * dy) * width + x0) * pixelBytes;
|
||||
let bufferPos = row * scanlineLength;
|
||||
for (i = 0; i < w; i++) {
|
||||
for (let j = 0; j < pixelBytes; j++)
|
||||
pixels[pixelsPos++] = buffer[bufferPos++];
|
||||
pixelsPos += (dx - 1) * pixelBytes;
|
||||
}
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.interlaceMethod === 1) {
|
||||
/*
|
||||
1 6 4 6 2 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
3 6 4 6 3 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
*/
|
||||
pass(0, 0, 8, 8); // 1
|
||||
pass(4, 0, 8, 8); // 2
|
||||
pass(0, 4, 4, 8); // 3
|
||||
pass(2, 0, 4, 4); // 4
|
||||
pass(0, 2, 2, 4); // 5
|
||||
pass(1, 0, 2, 2); // 6
|
||||
pass(0, 1, 1, 2); // 7
|
||||
} else {
|
||||
pass(0, 0, 1, 1, true);
|
||||
}
|
||||
|
||||
return fn(pixels);
|
||||
});
|
||||
}
|
||||
|
||||
decodePalette() {
|
||||
const { palette } = this;
|
||||
const { length } = palette;
|
||||
const transparency = this.transparency.indexed || [];
|
||||
const ret = Buffer.alloc(transparency.length + length);
|
||||
let pos = 0;
|
||||
let c = 0;
|
||||
|
||||
for (let i = 0; i < length; i += 3) {
|
||||
var left;
|
||||
ret[pos++] = palette[i];
|
||||
ret[pos++] = palette[i + 1];
|
||||
ret[pos++] = palette[i + 2];
|
||||
ret[pos++] = (left = transparency[c++]) != null ? left : 255;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
copyToImageData(imageData, pixels) {
|
||||
let j, k;
|
||||
let { colors } = this;
|
||||
let palette = null;
|
||||
let alpha = this.hasAlphaChannel;
|
||||
|
||||
if (this.palette.length) {
|
||||
palette =
|
||||
this._decodedPalette || (this._decodedPalette = this.decodePalette());
|
||||
colors = 4;
|
||||
alpha = true;
|
||||
}
|
||||
|
||||
const data = imageData.data || imageData;
|
||||
const { length } = data;
|
||||
const input = palette || pixels;
|
||||
let i = (j = 0);
|
||||
|
||||
if (colors === 1) {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
const v = input[k++];
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
} else {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
decode(fn) {
|
||||
const ret = Buffer.alloc(this.width * this.height * 4);
|
||||
return this.decodePixels(pixels => {
|
||||
this.copyToImageData(ret, pixels);
|
||||
return fn(ret);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export { PNG as default };
|
||||
+394
@@ -0,0 +1,394 @@
|
||||
'use strict';
|
||||
|
||||
var fs = require('fs');
|
||||
var zlib = require('zlib');
|
||||
|
||||
function _interopDefaultCompat (e) { return e && typeof e === 'object' && 'default' in e ? e : { default: e }; }
|
||||
|
||||
var fs__default = /*#__PURE__*/_interopDefaultCompat(fs);
|
||||
var zlib__default = /*#__PURE__*/_interopDefaultCompat(zlib);
|
||||
|
||||
class PNG {
|
||||
static decode(path, fn) {
|
||||
{
|
||||
return fs__default.default.readFile(path, function(err, file) {
|
||||
const png = new PNG(file);
|
||||
return png.decode(pixels => fn(pixels));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static load(path) {
|
||||
{
|
||||
const file = fs__default.default.readFileSync(path);
|
||||
return new PNG(file);
|
||||
}
|
||||
}
|
||||
|
||||
constructor(data) {
|
||||
let i;
|
||||
this.data = data;
|
||||
this.pos = 8; // Skip the default header
|
||||
|
||||
this.palette = [];
|
||||
this.imgData = [];
|
||||
this.transparency = {};
|
||||
this.text = {};
|
||||
|
||||
while (true) {
|
||||
const chunkSize = this.readUInt32();
|
||||
let section = '';
|
||||
for (i = 0; i < 4; i++) {
|
||||
section += String.fromCharCode(this.data[this.pos++]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
case 'IHDR':
|
||||
// we can grab interesting values from here (like width, height, etc)
|
||||
this.width = this.readUInt32();
|
||||
this.height = this.readUInt32();
|
||||
this.bits = this.data[this.pos++];
|
||||
this.colorType = this.data[this.pos++];
|
||||
this.compressionMethod = this.data[this.pos++];
|
||||
this.filterMethod = this.data[this.pos++];
|
||||
this.interlaceMethod = this.data[this.pos++];
|
||||
break;
|
||||
|
||||
case 'PLTE':
|
||||
this.palette = this.read(chunkSize);
|
||||
break;
|
||||
|
||||
case 'IDAT':
|
||||
for (i = 0; i < chunkSize; i++) {
|
||||
this.imgData.push(this.data[this.pos++]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tRNS':
|
||||
// This chunk can only occur once and it must occur after the
|
||||
// PLTE chunk and before the IDAT chunk.
|
||||
this.transparency = {};
|
||||
switch (this.colorType) {
|
||||
case 3:
|
||||
// Indexed color, RGB. Each byte in this chunk is an alpha for
|
||||
// the palette index in the PLTE ("palette") chunk up until the
|
||||
// last non-opaque entry. Set up an array, stretching over all
|
||||
// palette entries which will be 0 (opaque) or 1 (transparent).
|
||||
this.transparency.indexed = this.read(chunkSize);
|
||||
var short = 255 - this.transparency.indexed.length;
|
||||
if (short > 0) {
|
||||
for (i = 0; i < short; i++) {
|
||||
this.transparency.indexed.push(255);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
// Greyscale. Corresponding to entries in the PLTE chunk.
|
||||
// Grey is two bytes, range 0 .. (2 ^ bit-depth) - 1
|
||||
this.transparency.grayscale = this.read(chunkSize)[0];
|
||||
break;
|
||||
case 2:
|
||||
// True color with proper alpha channel.
|
||||
this.transparency.rgb = this.read(chunkSize);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tEXt':
|
||||
var text = this.read(chunkSize);
|
||||
var index = text.indexOf(0);
|
||||
var key = String.fromCharCode.apply(String, text.slice(0, index));
|
||||
this.text[key] = String.fromCharCode.apply(
|
||||
String,
|
||||
text.slice(index + 1)
|
||||
);
|
||||
break;
|
||||
|
||||
case 'IEND':
|
||||
// we've got everything we need!
|
||||
switch (this.colorType) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
this.colors = 1;
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
this.colors = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
this.hasAlphaChannel = [4, 6].includes(this.colorType);
|
||||
var colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
|
||||
this.pixelBitlength = this.bits * colors;
|
||||
|
||||
switch (this.colors) {
|
||||
case 1:
|
||||
this.colorSpace = 'DeviceGray';
|
||||
break;
|
||||
case 3:
|
||||
this.colorSpace = 'DeviceRGB';
|
||||
break;
|
||||
}
|
||||
|
||||
this.imgData = Buffer.from(this.imgData);
|
||||
return;
|
||||
|
||||
default:
|
||||
// unknown (or unimportant) section, skip it
|
||||
this.pos += chunkSize;
|
||||
}
|
||||
|
||||
this.pos += 4; // Skip the CRC
|
||||
|
||||
if (this.pos > this.data.length) {
|
||||
throw new Error('Incomplete or corrupt PNG file');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
read(bytes) {
|
||||
const result = new Array(bytes);
|
||||
for (let i = 0; i < bytes; i++) {
|
||||
result[i] = this.data[this.pos++];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
readUInt32() {
|
||||
const b1 = this.data[this.pos++] << 24;
|
||||
const b2 = this.data[this.pos++] << 16;
|
||||
const b3 = this.data[this.pos++] << 8;
|
||||
const b4 = this.data[this.pos++];
|
||||
return b1 | b2 | b3 | b4;
|
||||
}
|
||||
|
||||
readUInt16() {
|
||||
const b1 = this.data[this.pos++] << 8;
|
||||
const b2 = this.data[this.pos++];
|
||||
return b1 | b2;
|
||||
}
|
||||
|
||||
decodePixels(fn) {
|
||||
return zlib__default.default.inflate(this.imgData, (err, data) => {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
const { width, height } = this;
|
||||
const pixelBytes = this.pixelBitlength / 8;
|
||||
|
||||
const pixels = Buffer.alloc(width * height * pixelBytes);
|
||||
const { length } = data;
|
||||
let pos = 0;
|
||||
|
||||
function pass(x0, y0, dx, dy, singlePass = false) {
|
||||
const w = Math.ceil((width - x0) / dx);
|
||||
const h = Math.ceil((height - y0) / dy);
|
||||
const scanlineLength = pixelBytes * w;
|
||||
const buffer = singlePass ? pixels : Buffer.alloc(scanlineLength * h);
|
||||
let row = 0;
|
||||
let c = 0;
|
||||
while (row < h && pos < length) {
|
||||
var byte, col, i, left, upper;
|
||||
switch (data[pos++]) {
|
||||
case 0: // None
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
buffer[c++] = data[pos++];
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: // Sub
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
buffer[c++] = (byte + left) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // Up
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (upper + byte) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Average
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (byte + Math.floor((left + upper) / 2)) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // Paeth
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
var paeth, upperLeft;
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
|
||||
if (row === 0) {
|
||||
upper = upperLeft = 0;
|
||||
} else {
|
||||
upper =
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
upperLeft =
|
||||
col &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
(col - 1) * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
}
|
||||
|
||||
const p = left + upper - upperLeft;
|
||||
const pa = Math.abs(p - left);
|
||||
const pb = Math.abs(p - upper);
|
||||
const pc = Math.abs(p - upperLeft);
|
||||
|
||||
if (pa <= pb && pa <= pc) {
|
||||
paeth = left;
|
||||
} else if (pb <= pc) {
|
||||
paeth = upper;
|
||||
} else {
|
||||
paeth = upperLeft;
|
||||
}
|
||||
|
||||
buffer[c++] = (byte + paeth) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(`Invalid filter algorithm: ${data[pos - 1]}`);
|
||||
}
|
||||
|
||||
if (!singlePass) {
|
||||
let pixelsPos = ((y0 + row * dy) * width + x0) * pixelBytes;
|
||||
let bufferPos = row * scanlineLength;
|
||||
for (i = 0; i < w; i++) {
|
||||
for (let j = 0; j < pixelBytes; j++)
|
||||
pixels[pixelsPos++] = buffer[bufferPos++];
|
||||
pixelsPos += (dx - 1) * pixelBytes;
|
||||
}
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.interlaceMethod === 1) {
|
||||
/*
|
||||
1 6 4 6 2 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
3 6 4 6 3 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
*/
|
||||
pass(0, 0, 8, 8); // 1
|
||||
pass(4, 0, 8, 8); // 2
|
||||
pass(0, 4, 4, 8); // 3
|
||||
pass(2, 0, 4, 4); // 4
|
||||
pass(0, 2, 2, 4); // 5
|
||||
pass(1, 0, 2, 2); // 6
|
||||
pass(0, 1, 1, 2); // 7
|
||||
} else {
|
||||
pass(0, 0, 1, 1, true);
|
||||
}
|
||||
|
||||
return fn(pixels);
|
||||
});
|
||||
}
|
||||
|
||||
decodePalette() {
|
||||
const { palette } = this;
|
||||
const { length } = palette;
|
||||
const transparency = this.transparency.indexed || [];
|
||||
const ret = Buffer.alloc(transparency.length + length);
|
||||
let pos = 0;
|
||||
let c = 0;
|
||||
|
||||
for (let i = 0; i < length; i += 3) {
|
||||
var left;
|
||||
ret[pos++] = palette[i];
|
||||
ret[pos++] = palette[i + 1];
|
||||
ret[pos++] = palette[i + 2];
|
||||
ret[pos++] = (left = transparency[c++]) != null ? left : 255;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
copyToImageData(imageData, pixels) {
|
||||
let j, k;
|
||||
let { colors } = this;
|
||||
let palette = null;
|
||||
let alpha = this.hasAlphaChannel;
|
||||
|
||||
if (this.palette.length) {
|
||||
palette =
|
||||
this._decodedPalette || (this._decodedPalette = this.decodePalette());
|
||||
colors = 4;
|
||||
alpha = true;
|
||||
}
|
||||
|
||||
const data = imageData.data || imageData;
|
||||
const { length } = data;
|
||||
const input = palette || pixels;
|
||||
let i = (j = 0);
|
||||
|
||||
if (colors === 1) {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
const v = input[k++];
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
} else {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
decode(fn) {
|
||||
const ret = Buffer.alloc(this.width * this.height * 4);
|
||||
return this.decodePixels(pixels => {
|
||||
this.copyToImageData(ret, pixels);
|
||||
return fn(ret);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = PNG;
|
||||
+387
@@ -0,0 +1,387 @@
|
||||
import fs from 'fs';
|
||||
import zlib from 'zlib';
|
||||
|
||||
class PNG {
|
||||
static decode(path, fn) {
|
||||
{
|
||||
return fs.readFile(path, function(err, file) {
|
||||
const png = new PNG(file);
|
||||
return png.decode(pixels => fn(pixels));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
static load(path) {
|
||||
{
|
||||
const file = fs.readFileSync(path);
|
||||
return new PNG(file);
|
||||
}
|
||||
}
|
||||
|
||||
constructor(data) {
|
||||
let i;
|
||||
this.data = data;
|
||||
this.pos = 8; // Skip the default header
|
||||
|
||||
this.palette = [];
|
||||
this.imgData = [];
|
||||
this.transparency = {};
|
||||
this.text = {};
|
||||
|
||||
while (true) {
|
||||
const chunkSize = this.readUInt32();
|
||||
let section = '';
|
||||
for (i = 0; i < 4; i++) {
|
||||
section += String.fromCharCode(this.data[this.pos++]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
case 'IHDR':
|
||||
// we can grab interesting values from here (like width, height, etc)
|
||||
this.width = this.readUInt32();
|
||||
this.height = this.readUInt32();
|
||||
this.bits = this.data[this.pos++];
|
||||
this.colorType = this.data[this.pos++];
|
||||
this.compressionMethod = this.data[this.pos++];
|
||||
this.filterMethod = this.data[this.pos++];
|
||||
this.interlaceMethod = this.data[this.pos++];
|
||||
break;
|
||||
|
||||
case 'PLTE':
|
||||
this.palette = this.read(chunkSize);
|
||||
break;
|
||||
|
||||
case 'IDAT':
|
||||
for (i = 0; i < chunkSize; i++) {
|
||||
this.imgData.push(this.data[this.pos++]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tRNS':
|
||||
// This chunk can only occur once and it must occur after the
|
||||
// PLTE chunk and before the IDAT chunk.
|
||||
this.transparency = {};
|
||||
switch (this.colorType) {
|
||||
case 3:
|
||||
// Indexed color, RGB. Each byte in this chunk is an alpha for
|
||||
// the palette index in the PLTE ("palette") chunk up until the
|
||||
// last non-opaque entry. Set up an array, stretching over all
|
||||
// palette entries which will be 0 (opaque) or 1 (transparent).
|
||||
this.transparency.indexed = this.read(chunkSize);
|
||||
var short = 255 - this.transparency.indexed.length;
|
||||
if (short > 0) {
|
||||
for (i = 0; i < short; i++) {
|
||||
this.transparency.indexed.push(255);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
// Greyscale. Corresponding to entries in the PLTE chunk.
|
||||
// Grey is two bytes, range 0 .. (2 ^ bit-depth) - 1
|
||||
this.transparency.grayscale = this.read(chunkSize)[0];
|
||||
break;
|
||||
case 2:
|
||||
// True color with proper alpha channel.
|
||||
this.transparency.rgb = this.read(chunkSize);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tEXt':
|
||||
var text = this.read(chunkSize);
|
||||
var index = text.indexOf(0);
|
||||
var key = String.fromCharCode.apply(String, text.slice(0, index));
|
||||
this.text[key] = String.fromCharCode.apply(
|
||||
String,
|
||||
text.slice(index + 1)
|
||||
);
|
||||
break;
|
||||
|
||||
case 'IEND':
|
||||
// we've got everything we need!
|
||||
switch (this.colorType) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
this.colors = 1;
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
this.colors = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
this.hasAlphaChannel = [4, 6].includes(this.colorType);
|
||||
var colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
|
||||
this.pixelBitlength = this.bits * colors;
|
||||
|
||||
switch (this.colors) {
|
||||
case 1:
|
||||
this.colorSpace = 'DeviceGray';
|
||||
break;
|
||||
case 3:
|
||||
this.colorSpace = 'DeviceRGB';
|
||||
break;
|
||||
}
|
||||
|
||||
this.imgData = Buffer.from(this.imgData);
|
||||
return;
|
||||
|
||||
default:
|
||||
// unknown (or unimportant) section, skip it
|
||||
this.pos += chunkSize;
|
||||
}
|
||||
|
||||
this.pos += 4; // Skip the CRC
|
||||
|
||||
if (this.pos > this.data.length) {
|
||||
throw new Error('Incomplete or corrupt PNG file');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
read(bytes) {
|
||||
const result = new Array(bytes);
|
||||
for (let i = 0; i < bytes; i++) {
|
||||
result[i] = this.data[this.pos++];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
readUInt32() {
|
||||
const b1 = this.data[this.pos++] << 24;
|
||||
const b2 = this.data[this.pos++] << 16;
|
||||
const b3 = this.data[this.pos++] << 8;
|
||||
const b4 = this.data[this.pos++];
|
||||
return b1 | b2 | b3 | b4;
|
||||
}
|
||||
|
||||
readUInt16() {
|
||||
const b1 = this.data[this.pos++] << 8;
|
||||
const b2 = this.data[this.pos++];
|
||||
return b1 | b2;
|
||||
}
|
||||
|
||||
decodePixels(fn) {
|
||||
return zlib.inflate(this.imgData, (err, data) => {
|
||||
if (err) {
|
||||
throw err;
|
||||
}
|
||||
|
||||
const { width, height } = this;
|
||||
const pixelBytes = this.pixelBitlength / 8;
|
||||
|
||||
const pixels = Buffer.alloc(width * height * pixelBytes);
|
||||
const { length } = data;
|
||||
let pos = 0;
|
||||
|
||||
function pass(x0, y0, dx, dy, singlePass = false) {
|
||||
const w = Math.ceil((width - x0) / dx);
|
||||
const h = Math.ceil((height - y0) / dy);
|
||||
const scanlineLength = pixelBytes * w;
|
||||
const buffer = singlePass ? pixels : Buffer.alloc(scanlineLength * h);
|
||||
let row = 0;
|
||||
let c = 0;
|
||||
while (row < h && pos < length) {
|
||||
var byte, col, i, left, upper;
|
||||
switch (data[pos++]) {
|
||||
case 0: // None
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
buffer[c++] = data[pos++];
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: // Sub
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
buffer[c++] = (byte + left) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // Up
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (upper + byte) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Average
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (byte + Math.floor((left + upper) / 2)) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // Paeth
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
var paeth, upperLeft;
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
|
||||
if (row === 0) {
|
||||
upper = upperLeft = 0;
|
||||
} else {
|
||||
upper =
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
upperLeft =
|
||||
col &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
(col - 1) * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
}
|
||||
|
||||
const p = left + upper - upperLeft;
|
||||
const pa = Math.abs(p - left);
|
||||
const pb = Math.abs(p - upper);
|
||||
const pc = Math.abs(p - upperLeft);
|
||||
|
||||
if (pa <= pb && pa <= pc) {
|
||||
paeth = left;
|
||||
} else if (pb <= pc) {
|
||||
paeth = upper;
|
||||
} else {
|
||||
paeth = upperLeft;
|
||||
}
|
||||
|
||||
buffer[c++] = (byte + paeth) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(`Invalid filter algorithm: ${data[pos - 1]}`);
|
||||
}
|
||||
|
||||
if (!singlePass) {
|
||||
let pixelsPos = ((y0 + row * dy) * width + x0) * pixelBytes;
|
||||
let bufferPos = row * scanlineLength;
|
||||
for (i = 0; i < w; i++) {
|
||||
for (let j = 0; j < pixelBytes; j++)
|
||||
pixels[pixelsPos++] = buffer[bufferPos++];
|
||||
pixelsPos += (dx - 1) * pixelBytes;
|
||||
}
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.interlaceMethod === 1) {
|
||||
/*
|
||||
1 6 4 6 2 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
3 6 4 6 3 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
*/
|
||||
pass(0, 0, 8, 8); // 1
|
||||
pass(4, 0, 8, 8); // 2
|
||||
pass(0, 4, 4, 8); // 3
|
||||
pass(2, 0, 4, 4); // 4
|
||||
pass(0, 2, 2, 4); // 5
|
||||
pass(1, 0, 2, 2); // 6
|
||||
pass(0, 1, 1, 2); // 7
|
||||
} else {
|
||||
pass(0, 0, 1, 1, true);
|
||||
}
|
||||
|
||||
return fn(pixels);
|
||||
});
|
||||
}
|
||||
|
||||
decodePalette() {
|
||||
const { palette } = this;
|
||||
const { length } = palette;
|
||||
const transparency = this.transparency.indexed || [];
|
||||
const ret = Buffer.alloc(transparency.length + length);
|
||||
let pos = 0;
|
||||
let c = 0;
|
||||
|
||||
for (let i = 0; i < length; i += 3) {
|
||||
var left;
|
||||
ret[pos++] = palette[i];
|
||||
ret[pos++] = palette[i + 1];
|
||||
ret[pos++] = palette[i + 2];
|
||||
ret[pos++] = (left = transparency[c++]) != null ? left : 255;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
copyToImageData(imageData, pixels) {
|
||||
let j, k;
|
||||
let { colors } = this;
|
||||
let palette = null;
|
||||
let alpha = this.hasAlphaChannel;
|
||||
|
||||
if (this.palette.length) {
|
||||
palette =
|
||||
this._decodedPalette || (this._decodedPalette = this.decodePalette());
|
||||
colors = 4;
|
||||
alpha = true;
|
||||
}
|
||||
|
||||
const data = imageData.data || imageData;
|
||||
const { length } = data;
|
||||
const input = palette || pixels;
|
||||
let i = (j = 0);
|
||||
|
||||
if (colors === 1) {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
const v = input[k++];
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
} else {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
decode(fn) {
|
||||
const ret = Buffer.alloc(this.width * this.height * 4);
|
||||
return this.decodePixels(pixels => {
|
||||
this.copyToImageData(ret, pixels);
|
||||
return fn(ret);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export { PNG as default };
|
||||
+66
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"name": "png-js",
|
||||
"description": "A PNG decoder in JavaScript",
|
||||
"version": "1.1.0",
|
||||
"type": "module",
|
||||
"main": "./lib/png-js.cjs",
|
||||
"module": "./lib/png-js.js",
|
||||
"browser": {
|
||||
"./lib/png-js.js": "./lib/png-js.browser.js",
|
||||
"./lib/png-js.cjs": "./lib/png-js.browser.cjs"
|
||||
},
|
||||
"exports": {
|
||||
".": {
|
||||
"node": {
|
||||
"import": "./lib/png-js.js",
|
||||
"require": "./lib/png-js.cjs"
|
||||
},
|
||||
"import": "./lib/png-js.browser.js",
|
||||
"require": "./lib/png-js.browser.cjs"
|
||||
}
|
||||
},
|
||||
"author": {
|
||||
"name": "Devon Govett",
|
||||
"email": "devongovett@gmail.com",
|
||||
"url": "http://badassjs.com/"
|
||||
},
|
||||
"files": [
|
||||
"lib",
|
||||
"png.js",
|
||||
"LICENSE",
|
||||
"README.md"
|
||||
],
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/devongovett/png.js.git"
|
||||
},
|
||||
"bugs": "http://github.com/devongovett/png.js/issues",
|
||||
"dependencies": {
|
||||
"browserify-zlib": "^0.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@rollup/plugin-alias": "5.1.0",
|
||||
"@rollup/plugin-node-resolve": "15.2.0",
|
||||
"@rollup/plugin-replace": "5.0.0",
|
||||
"jest": "24.1.0",
|
||||
"prettier": "1.16.4",
|
||||
"rimraf": "2.6.3",
|
||||
"rollup": "4.9.0",
|
||||
"rollup-plugin-ignore": "1.0.10"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "yarn build && jest",
|
||||
"build": "rimraf ./lib && rollup -c",
|
||||
"prettier": "prettier test/**/*.js png-node.js png.js --write"
|
||||
},
|
||||
"engine": [
|
||||
"node >= v0.6.0"
|
||||
],
|
||||
"jest": {
|
||||
"setupFiles": [
|
||||
"<rootDir>/test/patch-canvas.js",
|
||||
"<rootDir>/zlib.js",
|
||||
"<rootDir>/png.js"
|
||||
]
|
||||
}
|
||||
}
|
||||
+560
@@ -0,0 +1,560 @@
|
||||
/*
|
||||
* MIT LICENSE
|
||||
* Copyright (c) 2011 Devon Govett
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
* software and associated documentation files (the "Software"), to deal in the Software
|
||||
* without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
|
||||
* to whom the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all copies or
|
||||
* substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
window.PNG = (function() {
|
||||
let APNG_DISPOSE_OP_NONE = 0;
|
||||
let APNG_DISPOSE_OP_BACKGROUND = 1;
|
||||
let APNG_DISPOSE_OP_PREVIOUS = 2;
|
||||
let APNG_BLEND_OP_SOURCE = 0;
|
||||
let APNG_BLEND_OP_OVER = 1;
|
||||
let scratchCanvas = document.createElement('canvas');
|
||||
let scratchCtx = scratchCanvas.getContext('2d');
|
||||
let makeImage = function(imageData) {
|
||||
scratchCtx.width = imageData.width;
|
||||
scratchCtx.height = imageData.height;
|
||||
scratchCtx.clearRect(0, 0, imageData.width, imageData.height);
|
||||
scratchCtx.putImageData(imageData, 0, 0);
|
||||
|
||||
const img = new Image();
|
||||
img.src = scratchCanvas.toDataURL();
|
||||
return img;
|
||||
};
|
||||
|
||||
class PNG {
|
||||
static load(url, canvas, callback) {
|
||||
if (typeof canvas === 'function') {
|
||||
callback = canvas;
|
||||
}
|
||||
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', url, true);
|
||||
xhr.responseType = 'arraybuffer';
|
||||
xhr.onload = () => {
|
||||
const data = new Uint8Array(xhr.response || xhr.mozResponseArrayBuffer);
|
||||
const png = new PNG(data);
|
||||
if (typeof (canvas && canvas.getContext) === 'function') {
|
||||
png.render(canvas);
|
||||
}
|
||||
return typeof callback === 'function' ? callback(png) : undefined;
|
||||
};
|
||||
|
||||
return xhr.send(null);
|
||||
}
|
||||
|
||||
constructor(data1) {
|
||||
let i;
|
||||
this.data = data1;
|
||||
this.pos = 8; // Skip the default header
|
||||
|
||||
this.palette = [];
|
||||
this.imgData = [];
|
||||
this.transparency = {};
|
||||
this.animation = null;
|
||||
this.text = {};
|
||||
let frame = null;
|
||||
|
||||
while (true) {
|
||||
var data;
|
||||
let chunkSize = this.readUInt32();
|
||||
let section = '';
|
||||
for (i = 0; i < 4; i++) {
|
||||
section += String.fromCharCode(this.data[this.pos++]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
case 'IHDR':
|
||||
// we can grab interesting values from here (like width, height, etc)
|
||||
this.width = this.readUInt32();
|
||||
this.height = this.readUInt32();
|
||||
this.bits = this.data[this.pos++];
|
||||
this.colorType = this.data[this.pos++];
|
||||
this.compressionMethod = this.data[this.pos++];
|
||||
this.filterMethod = this.data[this.pos++];
|
||||
this.interlaceMethod = this.data[this.pos++];
|
||||
break;
|
||||
|
||||
case 'acTL':
|
||||
// we have an animated PNG
|
||||
this.animation = {
|
||||
numFrames: this.readUInt32(),
|
||||
numPlays: this.readUInt32() || Infinity,
|
||||
frames: []
|
||||
};
|
||||
break;
|
||||
|
||||
case 'PLTE':
|
||||
this.palette = this.read(chunkSize);
|
||||
break;
|
||||
|
||||
case 'fcTL':
|
||||
if (frame) {
|
||||
this.animation.frames.push(frame);
|
||||
}
|
||||
|
||||
this.pos += 4; // skip sequence number
|
||||
frame = {
|
||||
width: this.readUInt32(),
|
||||
height: this.readUInt32(),
|
||||
xOffset: this.readUInt32(),
|
||||
yOffset: this.readUInt32()
|
||||
};
|
||||
|
||||
var delayNum = this.readUInt16();
|
||||
var delayDen = this.readUInt16() || 100;
|
||||
frame.delay = (1000 * delayNum) / delayDen;
|
||||
|
||||
frame.disposeOp = this.data[this.pos++];
|
||||
frame.blendOp = this.data[this.pos++];
|
||||
frame.data = [];
|
||||
break;
|
||||
|
||||
case 'IDAT':
|
||||
case 'fdAT':
|
||||
if (section === 'fdAT') {
|
||||
this.pos += 4; // skip sequence number
|
||||
chunkSize -= 4;
|
||||
}
|
||||
|
||||
data = (frame && frame.data) || this.imgData;
|
||||
for (i = 0; i < chunkSize; i++) {
|
||||
data.push(this.data[this.pos++]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tRNS':
|
||||
// This chunk can only occur once and it must occur after the
|
||||
// PLTE chunk and before the IDAT chunk.
|
||||
this.transparency = {};
|
||||
switch (this.colorType) {
|
||||
case 3:
|
||||
// Indexed color, RGB. Each byte in this chunk is an alpha for
|
||||
// the palette index in the PLTE ("palette") chunk up until the
|
||||
// last non-opaque entry. Set up an array, stretching over all
|
||||
// palette entries which will be 0 (opaque) or 1 (transparent).
|
||||
this.transparency.indexed = this.read(chunkSize);
|
||||
var short = 255 - this.transparency.indexed.length;
|
||||
if (short > 0) {
|
||||
for (i = 0; i < short; i++) {
|
||||
this.transparency.indexed.push(255);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
// Greyscale. Corresponding to entries in the PLTE chunk.
|
||||
// Grey is two bytes, range 0 .. (2 ^ bit-depth) - 1
|
||||
this.transparency.grayscale = this.read(chunkSize)[0];
|
||||
break;
|
||||
case 2:
|
||||
// True color with proper alpha channel.
|
||||
this.transparency.rgb = this.read(chunkSize);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'tEXt':
|
||||
var text = this.read(chunkSize);
|
||||
var index = text.indexOf(0);
|
||||
var key = String.fromCharCode.apply(String, text.slice(0, index));
|
||||
this.text[key] = String.fromCharCode.apply(
|
||||
String,
|
||||
text.slice(index + 1)
|
||||
);
|
||||
break;
|
||||
|
||||
case 'IEND':
|
||||
if (frame) {
|
||||
this.animation.frames.push(frame);
|
||||
}
|
||||
|
||||
// we've got everything we need!
|
||||
switch (this.colorType) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
this.colors = 1;
|
||||
break;
|
||||
case 2:
|
||||
case 6:
|
||||
this.colors = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
this.hasAlphaChannel = [4, 6].includes(this.colorType);
|
||||
var colors = this.colors + (this.hasAlphaChannel ? 1 : 0);
|
||||
this.pixelBitlength = this.bits * colors;
|
||||
|
||||
switch (this.colors) {
|
||||
case 1:
|
||||
this.colorSpace = 'DeviceGray';
|
||||
break;
|
||||
case 3:
|
||||
this.colorSpace = 'DeviceRGB';
|
||||
break;
|
||||
}
|
||||
|
||||
this.imgData = new Uint8Array(this.imgData);
|
||||
return;
|
||||
break;
|
||||
|
||||
default:
|
||||
// unknown (or unimportant) section, skip it
|
||||
this.pos += chunkSize;
|
||||
}
|
||||
|
||||
this.pos += 4; // Skip the CRC
|
||||
|
||||
if (this.pos > this.data.length) {
|
||||
throw new Error('Incomplete or corrupt PNG file');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
read(bytes) {
|
||||
const result = new Array(bytes);
|
||||
for (let i = 0; i < bytes; i++) {
|
||||
result[i] = this.data[this.pos++];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
readUInt32() {
|
||||
const b1 = this.data[this.pos++] << 24;
|
||||
const b2 = this.data[this.pos++] << 16;
|
||||
const b3 = this.data[this.pos++] << 8;
|
||||
const b4 = this.data[this.pos++];
|
||||
return b1 | b2 | b3 | b4;
|
||||
}
|
||||
|
||||
readUInt16() {
|
||||
const b1 = this.data[this.pos++] << 8;
|
||||
const b2 = this.data[this.pos++];
|
||||
return b1 | b2;
|
||||
}
|
||||
|
||||
decodePixels(data) {
|
||||
if (data == null) {
|
||||
data = this.imgData;
|
||||
}
|
||||
if (data.length === 0) {
|
||||
return new Uint8Array(0);
|
||||
}
|
||||
|
||||
data = new FlateStream(data);
|
||||
data = data.getBytes();
|
||||
|
||||
const { width, height } = this;
|
||||
const pixelBytes = this.pixelBitlength / 8;
|
||||
|
||||
const pixels = new Uint8Array(width * height * pixelBytes);
|
||||
const { length } = data;
|
||||
let pos = 0;
|
||||
|
||||
function pass(x0, y0, dx, dy, singlePass = false) {
|
||||
const w = Math.ceil((width - x0) / dx);
|
||||
const h = Math.ceil((height - y0) / dy);
|
||||
const scanlineLength = pixelBytes * w;
|
||||
const buffer = singlePass ? pixels : new Uint8Array(scanlineLength * h);
|
||||
let row = 0;
|
||||
let c = 0;
|
||||
while (row < h && pos < length) {
|
||||
var byte, col, i, left, upper;
|
||||
switch (data[pos++]) {
|
||||
case 0: // None
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
buffer[c++] = data[pos++];
|
||||
}
|
||||
break;
|
||||
|
||||
case 1: // Sub
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
buffer[c++] = (byte + left) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2: // Up
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (upper + byte) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Average
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
upper =
|
||||
row &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
buffer[c++] = (byte + Math.floor((left + upper) / 2)) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
case 4: // Paeth
|
||||
for (i = 0; i < scanlineLength; i++) {
|
||||
var paeth, upperLeft;
|
||||
byte = data[pos++];
|
||||
col = (i - (i % pixelBytes)) / pixelBytes;
|
||||
left = i < pixelBytes ? 0 : buffer[c - pixelBytes];
|
||||
|
||||
if (row === 0) {
|
||||
upper = upperLeft = 0;
|
||||
} else {
|
||||
upper =
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
col * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
upperLeft =
|
||||
col &&
|
||||
buffer[
|
||||
(row - 1) * scanlineLength +
|
||||
(col - 1) * pixelBytes +
|
||||
(i % pixelBytes)
|
||||
];
|
||||
}
|
||||
|
||||
const p = left + upper - upperLeft;
|
||||
const pa = Math.abs(p - left);
|
||||
const pb = Math.abs(p - upper);
|
||||
const pc = Math.abs(p - upperLeft);
|
||||
|
||||
if (pa <= pb && pa <= pc) {
|
||||
paeth = left;
|
||||
} else if (pb <= pc) {
|
||||
paeth = upper;
|
||||
} else {
|
||||
paeth = upperLeft;
|
||||
}
|
||||
|
||||
buffer[c++] = (byte + paeth) % 256;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(`Invalid filter algorithm: ${data[pos - 1]}`);
|
||||
}
|
||||
|
||||
if (!singlePass) {
|
||||
let pixelsPos = ((y0 + row * dy) * width + x0) * pixelBytes;
|
||||
let bufferPos = row * scanlineLength;
|
||||
for (i = 0; i < w; i++) {
|
||||
for (let j = 0; j < pixelBytes; j++)
|
||||
pixels[pixelsPos++] = buffer[bufferPos++];
|
||||
pixelsPos += (dx - 1) * pixelBytes;
|
||||
}
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.interlaceMethod === 1) {
|
||||
/*
|
||||
1 6 4 6 2 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
3 6 4 6 3 6 4 6
|
||||
7 7 7 7 7 7 7 7
|
||||
5 6 5 6 5 6 5 6
|
||||
7 7 7 7 7 7 7 7
|
||||
*/
|
||||
pass(0, 0, 8, 8); // 1
|
||||
pass(4, 0, 8, 8); // 2
|
||||
pass(0, 4, 4, 8); // 3
|
||||
pass(2, 0, 4, 4); // 4
|
||||
pass(0, 2, 2, 4); // 5
|
||||
pass(1, 0, 2, 2); // 6
|
||||
pass(0, 1, 1, 2); // 7
|
||||
} else {
|
||||
pass(0, 0, 1, 1, true);
|
||||
}
|
||||
|
||||
return pixels;
|
||||
}
|
||||
|
||||
decodePalette() {
|
||||
const { palette } = this;
|
||||
const { length } = palette;
|
||||
const transparency = this.transparency.indexed || [];
|
||||
const ret = new Uint8Array((transparency.length || 0) + length);
|
||||
let pos = 0;
|
||||
let c = 0;
|
||||
|
||||
for (let i = 0; i < length; i += 3) {
|
||||
var left;
|
||||
ret[pos++] = palette[i];
|
||||
ret[pos++] = palette[i + 1];
|
||||
ret[pos++] = palette[i + 2];
|
||||
ret[pos++] = (left = transparency[c++]) != null ? left : 255;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
copyToImageData(imageData, pixels) {
|
||||
let j, k;
|
||||
let { colors } = this;
|
||||
let palette = null;
|
||||
let alpha = this.hasAlphaChannel;
|
||||
|
||||
if (this.palette.length) {
|
||||
palette =
|
||||
this._decodedPalette || (this._decodedPalette = this.decodePalette());
|
||||
colors = 4;
|
||||
alpha = true;
|
||||
}
|
||||
|
||||
const data = imageData.data || imageData;
|
||||
const { length } = data;
|
||||
const input = palette || pixels;
|
||||
let i = (j = 0);
|
||||
|
||||
if (colors === 1) {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
const v = input[k++];
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = v;
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
} else {
|
||||
while (i < length) {
|
||||
k = palette ? pixels[i / 4] * 4 : j;
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = input[k++];
|
||||
data[i++] = alpha ? input[k++] : 255;
|
||||
j = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
decode() {
|
||||
const ret = new Uint8Array(this.width * this.height * 4);
|
||||
this.copyToImageData(ret, this.decodePixels());
|
||||
return ret;
|
||||
}
|
||||
|
||||
decodeFrames(ctx) {
|
||||
if (!this.animation) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.animation.frames.length; i++) {
|
||||
const frame = this.animation.frames[i];
|
||||
const imageData = ctx.createImageData(frame.width, frame.height);
|
||||
const pixels = this.decodePixels(new Uint8Array(frame.data));
|
||||
|
||||
this.copyToImageData(imageData, pixels);
|
||||
frame.imageData = imageData;
|
||||
frame.image = makeImage(imageData);
|
||||
}
|
||||
}
|
||||
|
||||
renderFrame(ctx, number) {
|
||||
const { frames } = this.animation;
|
||||
const frame = frames[number];
|
||||
const prev = frames[number - 1];
|
||||
|
||||
// if we're on the first frame, clear the canvas
|
||||
if (number === 0) {
|
||||
ctx.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
|
||||
// check the previous frame's dispose operation
|
||||
if ((prev && prev.disposeOp) === APNG_DISPOSE_OP_BACKGROUND) {
|
||||
ctx.clearRect(prev.xOffset, prev.yOffset, prev.width, prev.height);
|
||||
} else if ((prev && prev.disposeOp) === APNG_DISPOSE_OP_PREVIOUS) {
|
||||
ctx.putImageData(prev.imageData, prev.xOffset, prev.yOffset);
|
||||
}
|
||||
|
||||
// APNG_BLEND_OP_SOURCE overwrites the previous data
|
||||
if (frame.blendOp === APNG_BLEND_OP_SOURCE) {
|
||||
ctx.clearRect(frame.xOffset, frame.yOffset, frame.width, frame.height);
|
||||
}
|
||||
|
||||
// draw the current frame
|
||||
return ctx.drawImage(frame.image, frame.xOffset, frame.yOffset);
|
||||
}
|
||||
|
||||
animate(ctx) {
|
||||
let frameNumber = 0;
|
||||
const { numFrames, frames, numPlays } = this.animation;
|
||||
|
||||
const doFrame = () => {
|
||||
const f = frameNumber++ % numFrames;
|
||||
const frame = frames[f];
|
||||
this.renderFrame(ctx, f);
|
||||
|
||||
if (numFrames > 1 && frameNumber / numFrames < numPlays) {
|
||||
this.animation._timeout = setTimeout(doFrame, frame.delay);
|
||||
}
|
||||
};
|
||||
|
||||
doFrame();
|
||||
}
|
||||
|
||||
stopAnimation() {
|
||||
return clearTimeout(this.animation && this.animation._timeout);
|
||||
}
|
||||
|
||||
render(canvas) {
|
||||
// if this canvas was displaying another image before,
|
||||
// stop the animation on it
|
||||
if (canvas._png) {
|
||||
canvas._png.stopAnimation();
|
||||
}
|
||||
|
||||
canvas._png = this;
|
||||
canvas.width = this.width;
|
||||
canvas.height = this.height;
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
if (this.animation) {
|
||||
this.decodeFrames(ctx);
|
||||
return this.animate(ctx);
|
||||
} else {
|
||||
const data = ctx.createImageData(this.width, this.height);
|
||||
this.copyToImageData(data, this.decodePixels());
|
||||
return ctx.putImageData(data, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
return PNG;
|
||||
})();
|
||||
Reference in New Issue
Block a user